
Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, 2022.The collection includes: Teenage Mutant Ninja Turtles (Arcade), Teenage Mutant Ninja Turtles: Turtles in Time (Arcade), Teenage Mutant Ninja Turtles (NES), Teenage Mutant Ninja Turtles II: The Arcade Game (NES), Teenage Mutant Ninja Turtles III: The Manhattan Project (NES), Teenage Mutant Ninja Turtles: Tournament Fighters (NES), Teenage Mutant Ninja Turtles IV: Turtles in Time (Super Nintendo), Teenage Mutant Ninja Turtles: Tournament Fighters (Super Nintendo), Teenage Mutant Ninja Turtles: The Hyperstone Heist (Sega Genesis), Teenage Mutant Ninja Turtles: Tournament Fighters (Sega Genesis), Teenage Mutant Ninja Turtles: Fall of The Foot Clan (Game Boy), Teenage Mutant Ninja Turtles II: Back From The Sewers (Game Boy), and Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy).Click HERE to return to Main 'GTA IV Activation' Site Join Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles: The Cowabunga Collection. You can even use both at once, if you like. It’s a fantastic thing for a game like this, where running and gunning is more precise with a mouse and keyboard but driving or especially flying benefits greatly from the analog input of a thumbstick.
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No need to go into a menu and swap - just push a button on one or the other, and all on-screen prompts change to reflect what you’re using. One of my favorite things about the control setup, though, is that like GTA 4 and a select few other games before it, GTA 5 lets you seamlessly swap between the mouse and keyboard and a gamepad on the fly. You don’t get the annoying horizontal drift when running in first-person like you do in the PS4 and Xbox One versions, either. Nice PC-specific control touches, like not having to hammer a button to keep up running speed (just hold down Shift) and being able to hit a single button (Caps Lock by default) to activate a special ability make everything feel like a native PC game. That doesn’t mean I felt invincible, though because the authorities will never stop coming until you give up and run away or die, they’re always going to give you a challenging fight through the weight of sheer numbers.

Without the scourge of auto-aim dragging the targeting reticule down toward center mass, I found myself picking off most enemies with a single shot to the head, especially when playing in first-person mode. I don’t pretend to be a brilliant marksman, but if you’re a bad guy (or a cop) in Los Santos, your odds of even making it out of your car to start shooting drop considerably when I’m using a mouse. Using a mouse to shoot, on the other hand, is good enough that it risks making combat feel a little too easy.
